Year 4, Charging Forward!

Year 4, Charging Forward!

Hey everyone! January 26th marks our 4th year as Zephyr Workshop, so let’s take a look back on what 2016 has brought us and plan for 2017. If at first you don’t succeed, Run a Kickstarter Again 2016 was the year we finally went to Kickstarter with A.E.G.I.S.  We’ve written up multiple articles on this endeavor […]

Zephyr Workshop @ FIGTalks 2017

Zephyr Workshop @ FIGTalks 2017

Hey everyone, this year we again appeared at FIGTalks in Boston with a presentation in conjunction with Copper Frog Games. Our talk was about how to effectively create a good tabletop game prototype and what tools to use to do so – it’s super useful for anyone who wants to create their own board games. […]

New Team, New Stream: December Take 5

New Team, New Stream: December Take 5

Another year has gone by, and it’s time to look back on last month’s goings-ons and see what we’ve been up to! Our number one priority, and the most-asked question we’re getting from fans, is when is A.E.G.I.S. going to Kickstarter again? We’ve compiled all the feedback, done MORE research, started refining our campaign, and will […]

AEGIS Starter Set Box Contents

AEGIS Starter Set Box Contents

We’ve put in a lot of hard work this year to update our assets and make sure we’re giving you guys the best game we can! With the Kickstarter approaching, we’re excited to reveal the finalized contents for the A.E.G.I.S. Core Set: Arc Buster and Sky Guard! We’ve been working with several incredibly talented artists to […]

Take 5 August: Rules and Reviews

Take 5 August: Rules and Reviews

Summer has come and gone and we move into the final months before our Kickstarter! In this last sunny and warm month we cover Kickstarter updates, exciting new rules, and a review of A.E.G.I.S. from Techraptor! With that, here are the top five news headlines for August 2016! The main event this month was GenCon in Indianapolis! Breeze and Sarah returned […]

Heading to Gen Con!

A.E.G.I.S. is heading back to Gen Con for the second year! Not only that, but with new, near-final game assets – a culmination of months of work. We were initially supposed to launch our Kickstarter campaign at the end of 2015, but the wild success of Folklore: The Affliction pushed us back a bit. In the […]

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