Breeze Grigas Hola! Today I’m going to talk about one of the fundamental aspects of A.E.G.I.S., and what the entire game hinges on: the name of the game. “A.E.G.I.S.” means quite a few things in context with our project, mechanically, flavorfully, and developmentally. Building Class A.E.G.I.S. was not called A.E.G.I.S. at first. For the first […]
#2: A Game Mat to Call Home
Breeze Grigas There are many, many blog entires I’d like to make about A.E.G.I.S., but with the rapid development we’ve been spending so much time on in the last few months, I just haven’t had the time to write them. Our little game has a lot of thought put into just about every single aspect […]
AEGIS Dev Blog #1 – Starter Sets
The past few months have seen incredible progress on A.E.G.I.S., taking us from our prototype at FIG to near production. As we open up the game for Preorder, we’d like to share with you the A.E.G.I.S. Starter Sets! Wondering what those mystery blue silhouettes are? We’ll be revealing more robots over the next few weeks! […]