Robot Stories #1

Robot Stories #1

Every Card a Painting In this series of blog posts we’d like to talk about the design and development of the cards in our original, self-published Core Set. It’s been well over a year since we’ve been printing A.E.G.I.S. on our own, and we’ve seen these cards be used by many, many players at all sorts […]

What’s with the Robot Names?

What’s with the Robot Names?

If you’ve known or played A.E.G.I.S. for any amount of time, you’ve noticed our robots’ names (ARK-100, ARM-777, ESPR-4000…) below their images, and probably wondered whether the numbers and abbreviations were completely arbitrary to just sound more robot-y. Well, you’d be correct if you were looking at our early prototypes, where names like “GCL-100” were prevalent […]

Official

Official Certificate

We Have an Office! Exciting news from the front! Zephyr Workshop has moved into a coworking space after winning StartUp Worcester, an initiative to foster new and exciting tech start-ups in Central MA. We’ll be working from there from May this year to May 2016. We found the StartUp Worcester competition through some friends in […]

Double the Fun: PAX East 2015!

Double the Fun: PAX East 2015!

PAX EAST 2015! It’s quickly approaching!  We hope you’re ready; we are!  Make sure you all plan accordingly when traveling to Boston, as Snowpolcaypse 2015 hit the city hard and parking is scarce!  The MBTA is also in rough shape, so there could be delays.  Good luck! Two Booths! We’ll be demoing A.E.G.I.S. at PAX […]

Two Years in the (Game) Making

Two Years in the (Game) Making

Hello everyone! Friends, A.E.G.I.S. fans, fellow game developers and all the other cool peeps we’ve met around the region, we thank you. As of today, Zephyr Workshop has been in the biz of making games for two years!! This whole experience started way back in 2010 with a dream and a sketch of a robot […]

Robots with Style I: The Art of AEGIS

Robots with Style I: The Art of AEGIS

A.E.G.I.S. is more than an awesome strategy game, it’s a combining robot strategy game, and it needs to show it. The game’s art style has many complex needs, and every robot’s appearance has to adhere to our style guide. As in, every single robot in the game has to appear different from every other robot, follow what […]

Conventions Against Humanity (PAX East 2014!)

Conventions Against Humanity (PAX East 2014!)

PAX East is over!! For some, it was a a great way to spend a weekend. For others, it was yet another convention on the schedule. For us, it was months and months of hard work, stress and anticipation. Before PAX, we had only done a small launch at TempleCon in Rhode Island (with much […]

Designing Class: Basics

Designing Class: Basics

Breeze Grigas, Director and Head Designer In one of our recent dev blogs, I talked about how the name A.E.G.I.S. came to be. It was a representation of the five different robot Classes in the game: Assault, Evasive, Guard, Intel, and Support. Today I’m going to talk about those five Classes and what they do. Basically… […]

#4: Design Darwinism (The dumbest mechanics we’ve scrapped)

#4: Design Darwinism (The dumbest mechanics we’ve scrapped)

Breeze Grigas A.E.G.I.S. is a very complex game beyond its basic premise, which is “build colorful robot teams that work together, combine and shoot your opponent’s robots into dust”. That premise has never changed, so to us it almost feels like the game hasn’t evolved much in the last year. However, after taking a step […]

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