PAX EAST 2015! It’s quickly approaching! We hope you’re ready; we are! Make sure you all plan accordingly when traveling to Boston, as Snowpolcaypse 2015 hit the city hard and parking is scarce! The MBTA is also in rough shape, so there could be delays. Good luck! Two Booths! We’ll be demoing A.E.G.I.S. at PAX […]
Two Years in the (Game) Making
Hello everyone! Friends, A.E.G.I.S. fans, fellow game developers and all the other cool peeps we’ve met around the region, we thank you. As of today, Zephyr Workshop has been in the biz of making games for two years!! This whole experience started way back in 2010 with a dream and a sketch of a robot […]
Robots with Style I: The Art of AEGIS
A.E.G.I.S. is more than an awesome strategy game, it’s a combining robot strategy game, and it needs to show it. The game’s art style has many complex needs, and every robot’s appearance has to adhere to our style guide. As in, every single robot in the game has to appear different from every other robot, follow what […]
Conventions Against Humanity (PAX East 2014!)
PAX East is over!! For some, it was a a great way to spend a weekend. For others, it was yet another convention on the schedule. For us, it was months and months of hard work, stress and anticipation. Before PAX, we had only done a small launch at TempleCon in Rhode Island (with much […]
Designing Class: Basics
Breeze Grigas, Director and Head Designer In one of our recent dev blogs, I talked about how the name A.E.G.I.S. came to be. It was a representation of the five different robot Classes in the game: Assault, Evasive, Guard, Intel, and Support. Today I’m going to talk about those five Classes and what they do. Basically… […]
#4: Design Darwinism (The dumbest mechanics we’ve scrapped)
Breeze Grigas A.E.G.I.S. is a very complex game beyond its basic premise, which is “build colorful robot teams that work together, combine and shoot your opponent’s robots into dust”. That premise has never changed, so to us it almost feels like the game hasn’t evolved much in the last year. However, after taking a step […]
#3: A Classy Acronym
Breeze Grigas Hola! Today I’m going to talk about one of the fundamental aspects of A.E.G.I.S., and what the entire game hinges on: the name of the game. “A.E.G.I.S.” means quite a few things in context with our project, mechanically, flavorfully, and developmentally. Building Class A.E.G.I.S. was not called A.E.G.I.S. at first. For the first […]
#2: A Game Mat to Call Home
Breeze Grigas There are many, many blog entires I’d like to make about A.E.G.I.S., but with the rapid development we’ve been spending so much time on in the last few months, I just haven’t had the time to write them. Our little game has a lot of thought put into just about every single aspect […]
AEGIS Dev Blog #1 – Starter Sets
The past few months have seen incredible progress on A.E.G.I.S., taking us from our prototype at FIG to near production. As we open up the game for Preorder, we’d like to share with you the A.E.G.I.S. Starter Sets! Wondering what those mystery blue silhouettes are? We’ll be revealing more robots over the next few weeks! […]