Breeze Grigas

August 2017 Rules Updates

Hey robot fighters! This is a rules update post! As we have now released the demo to our backers, that also includes some new rules changes that we’ll be trying while people are actively playing the game. Download the new A.E.G.I.S. Rulebook Here Organization Changes The Table of Contents is now accurate! Game-Play Rules Changes […]

Backer Demos are Here!

Demos are Here! Hey everyone, if you are a Kickstarter Backer, please direct yourself to the newest Kickstarter Update! The Tabletop Simulator Demo So here we have the full demo for Tabletop Simulator. It’s pretty much got it all. All 100 Core Robots, separated and organized in three different ways. First, we have a bag that has all […]

Year 4, Charging Forward!

Year 4, Charging Forward!

Hey everyone! January 26th marks our 4th year as Zephyr Workshop, so let’s take a look back on what 2016 has brought us and plan for 2017. If at first you don’t succeed, Run a Kickstarter Again 2016 was the year we finally went to Kickstarter with A.E.G.I.S.  We’ve written up multiple articles on this endeavor […]

Zephyr Workshop @ FIGTalks 2017

Zephyr Workshop @ FIGTalks 2017

Hey everyone, this year we again appeared at FIGTalks in Boston with a presentation in conjunction with Copper Frog Games. Our talk was about how to effectively create a good tabletop game prototype and what tools to use to do so – it’s super useful for anyone who wants to create their own board games. […]

New Team, New Stream: December Take 5

New Team, New Stream: December Take 5

Another year has gone by, and it’s time to look back on last month’s goings-ons and see what we’ve been up to! Our number one priority, and the most-asked question we’re getting from fans, is when is A.E.G.I.S. going to Kickstarter again? We’ve compiled all the feedback, done MORE research, started refining our campaign, and will […]

Heading to Gen Con!

A.E.G.I.S. is heading back to Gen Con for the second year! Not only that, but with new, near-final game assets – a culmination of months of work. We were initially supposed to launch our Kickstarter campaign at the end of 2015, but the wild success of Folklore: The Affliction pushed us back a bit. In the […]

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