Category: Uncategorized

The Kickstarter is a Wrap!

Hello everyone! Our Kickstarter has ended with a bang, reaching 300% funding by the end! With that level of funding, we’ve managed to flesh out the core box with many awesome components: The box now has a total of 100...
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The Last 48 Hours of the A.E.G.I.S. Kickstarter!

Hello everyone! We currently have less than 48 hours to go on our Kickstarter and we are so grateful for everyone’s support. In the time we have left, we’d love to ask you one last time to spread the word...
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AEGIS - Returning to KS May 9th

Kickstarter Returns: May 9th

Hello everyone! Exciting news . A.E.G.I.S. will be relaunching on Kickstarter on May 9th. Originally set for April 18th, we’ve got some new info and numbers to work with, so we’re pushing it back a few weeks. In April we...
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PAX Blog

Two Cons, Two Timezones, Too Many Cough Drops

2017 is well underway now and we all know that means…CONVENTION TIME, and we’re ready to kick off the season with a bang! These next few weeks we’ll be attending. the game dev conference to end all conferences, and the biggest...
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FIG Talks Ad

Zephyr Workshop @ FIGTalks 2017

Hey everyone, this year we again appeared at FIGTalks in Boston with a presentation in conjunction with Copper Frog Games. Our talk was about how to effectively create a good tabletop game prototype and what tools to use to do...
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take5december

New Team, New Stream: December Take 5

Another year has gone by, and it’s time to look back on last month’s goings-ons and see what we’ve been up to! Our number one priority, and the most-asked question we’re getting from fans, is when is A.E.G.I.S. going to Kickstarter...
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kickstarterpostmortem

Kickstarter Post Mortem

Like the heroes who pilot giant robots, we never give up On October 4th, we launched a Kickstarter campaign for the retail release of A.E.G.I.S. In case you weren’t following it, here are some facts: It was a 23 Day Campaign...
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Heading to Gen Con!

A.E.G.I.S. is heading back to Gen Con for the second year! Not only that, but with new, near-final game assets – a culmination of months of work. We were initially supposed to launch our Kickstarter campaign at the end of 2015,...
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