Category: Dev Blogs

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June 2015 – Take 5

Another month, another five news items to keep you apprised of! A.E.G.I.S. production is continuing its strong surge, and we’re bursting at the seams to talk about it with you, along with other news and events that continue to keep us...
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Robot Stories #1

Every Card a Painting In this series of blog posts we’d like to talk about the design and development of the cards in our original, self-published Core Set. It’s been well over a year since we’ve been printing A.E.G.I.S. on our...
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May 2015 – Take 5

Here at Zephyr Workshop, things have been heating up this summer! Since PAX East ended, we’ve been hard at work on both A.E.G.I.S. and other projects, and have so much we want to tell you about. In the spirit of...
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What’s with the Robot Names?

If you’ve known or played A.E.G.I.S. for any amount of time, you’ve noticed our robots’ names (ARK-100, ARM-777, ESPR-4000…) below their images, and probably wondered whether the numbers and abbreviations were completely arbitrary to just sound more robot-y. Well, you’d be...
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We Have an Office! Exciting news from the front! Zephyr Workshop has moved into a coworking space after winning StartUp Worcester, an initiative to foster new and exciting tech start-ups in Central MA. We’ll be working from there from May...
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aegis pax2

Double the Fun: PAX East 2015!

PAX EAST 2015! It’s quickly approaching!  We hope you’re ready; we are!  Make sure you all plan accordingly when traveling to Boston, as Snowpolcaypse 2015 hit the city hard and parking is scarce!  The MBTA is also in rough shape,...
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Year 2

Two Years in the (Game) Making

Hello everyone! Friends, A.E.G.I.S. fans, fellow game developers and all the other cool peeps we’ve met around the region, we thank you. As of today, Zephyr Workshop has been in the biz of making games for two years!! This whole...
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Robots with Style I: The Art of AEGIS

A.E.G.I.S. is more than an awesome strategy game, it’s a combining robot strategy game, and it needs to show it. The game’s art style has many complex needs, and every robot’s appearance has to adhere to our style guide. As in, every...
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Designing Class: Basics

Breeze Grigas, Director and Head Designer In one of our recent dev blogs, I talked about how the name A.E.G.I.S. came to be. It was a representation of the five different robot Classes in the game: Assault, Evasive, Guard, Intel, and...
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range value breakdown

#4: Design Darwinism (The dumbest mechanics we’ve scrapped)

Breeze Grigas A.E.G.I.S. is a very complex game beyond its basic premise, which is “build colorful robot teams that work together, combine and shoot your opponent’s robots into dust”. That premise has never changed, so to us it almost feels...
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